Look at nerdsandscoundrels :)

Hey take a look at this post on Nerdsandscoundrels about our game.
Let’s say thank you for everyone who is able to post about us, as this helps a lot. Stay tuned for next updates and future testing, let’s make a great game together 🙂
Some additional information about the game news. We’re now working on finishing abilities for Slobbers. When this feature ready we will announce next testing. Will be happy if you take part in it. Thank you!
Do not forget about the link to Nerdsandscoundrels below 😉
What’s new?

Hey, so what about the updates before the next testing stage? Here they are!
– Combat system improvement.
– Improved effect for understanding when you bite other character.
– Improved damage receiving effect.
– Characters’ materials improved.
– Dash Attack is now aimed and could be done in the air.
– Character form changes (character level can’t be dicreased now).
– Character health system. Added dynamic extra health bar you need to fill it out to evolve.
– Added mutation effect (with explosion).
– “Madness” effect added for the extra health bar.
– Slobber’s first abillity visually changed.
– Added ability to win the match.
– Molecula character added (the next…
Status report – 26 May 2019

Hey,
Yes, we haven’t posted anything for a long time, sorry!
Anyway we were working alot all this time and closed testing stage will be announced soon, stay tuned.
What new:
Programming:
– Basic HUD
– Server bug fixes
– Lobby map in progress.
– Physics based animation.
Art:
– Lobby map imporvements/modeling
– Finished video part of game trailer, audio started.
– Slobber Large animation imporvements
– Particles and Effects for characters.
– Physical assets fixes for Slobber Large character
– Working on second map.
Follow us, add to your wishlist more interesting things are coming!
Status report – 24 march 2019

This week was almost the same type of work as the previous one. Anyway we have good progress in our cinematic trailer and physical animations (which are looking absolutely stunning). Let’s start:
Programming:
– Working on server logic
– Small bug fixes
– Implementation of physical animations (not working yet)
Art:
– Lobby map imporvements/modeling
– Work on game trailer
– Fluid effects for characters (hit reaction)
– Particles
– Physical assets fixes for Slobber medium/ Slobber small character
– Working on second map.
– Small fixes of UfoArena map
Follow us, add to your wishlist more interesting things are coming!
Status report – 16 march 2019

Hey, we are here to share with you some of our progress for last few weeks. Hope you will like it. Don’t forget about the question section in our community – good way for the constructive discussions. Anyway let’s start:
Programming:
– Server part: Base logic of lobby, game-round rotation, connection, test preparations
– Small bug fixes
– First implements of character’s abilities
– Fixed animation blending problem
Art:
– Lobby map modeling
– Work on game trailer
– Fluid effects for characters
– Testing of physics-based animations
– Particles for character’s explosion
– Animation fixes for Slobber medium character
– Base work on second map.
– Small fixes…
Indie that helps indie.

We are the small indie team and that is why we know how difficult it is to create a quality product without support, how much effort and time it takes to create a game which after all may fail.
But we’ve never made compromises with conscience and we are doing all our best for creating game that we admire. We are fond of the development process and hope that you will enjoy the result. We want to support our game’s fans, who also enjoy the process of work and never underestimate the importance of quality . If you create reviews…